Posts Tagged ‘Nintendo 3DS’

A New Beginning for Nintendo 3DS: Harvest Moon

Tuesday, November 13th, 2012
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Harvest Moon: A New Beginning 3DS, thumbnail 1

You probably know what makes a great Harvest Moon game by now. Being left to your own devices, with the occasional nudge towards things you might want to check out, is the key to farming heaven.

The latest in the series, A New Beginning for Nintendo 3DS, introduces a huge number of new elements that genuinely add to the base experience, and breathe new life into the age-old franchise.

If only we didn’t have to battle through tortuous hours of awful tutorials and locked content we might have enjoyed it. Unfortunately, any possible enjoyment is dulled by the first dozen hours or so.

Out with the old, in with the new

The basic Harvest Moon outline is still there, and still going strong.

You’re tasked with keeping your family farm in check, looking after the crops and keeping your animals fed and warm. On the side, there’s a town full of people to interact with, potential wives/husbands to woo, and extracurricular activities to get involved in.

Before you can tend to any of this, however, you’re going to have to put up with many, many hours of slow, tedious tutorials, and barely any content at all.

A New Beginning may well have the slowest start to a game that we have ever experienced. For the first several hours, there’s so little to do that you’ll spend most in-game days simply watering your plants, tending to your animals, and then going back to bed at 8am.

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It’s an absolute nightmare, truth be told. You know that there’s a ton of content ready and waiting for you to dive into, and you can see empty space and pathways all over the place that are ready to be explored.

But until you’ve slogged your way through hours of not very much, it’s all off limits.

Long harvest

If you’re able to snore your way through around a dozen hours of play, things finally start to pick up, and you witness the true potential of the game.

There are tons of customisation options, from the way your character looks to the layout of your farm. There are new animals, new crops, new locations, new Harvest Sprites, and new everything, really.

And chasing your preferred bachelor/bachelor is as fun as it ever was – as is watching the nearby town build up into a bustling area of discovery. This is truly a jam-packed Harvest Moon, with more content that you’ll know what to do with.

But none of this matters if you can’t bring yourself to slog through the first, utterly atrocious section. Why developer Marvelous thought it was a good idea to hide the good stuff behind a wall of shallow, bare repetition is beyond us.

Harvest Moon: A New Beginning is great when it finally gets going. Until that point, however, it’s barely even a game.

Dragon Quest VII Remake Coming To Nintendo 3DS

Thursday, November 1st, 2012

Dragon Quest VII Remake Coming To 3DS On February 7PSone classic Dragon Quest VII is getting remade and enhanced for 3DS next year.

Twelve years after it came out for PsOne, Square Enix is remaking Dragon Quest VII for Nintendo 3DS. A teaser site for the Dragon Quest VII remake says the game will be available on February 7, 2013.

ArtePiazza, the studio that handled Dragon Quest VII and the Card Ds Two remakes, is developing Dragon Quest VII: Warriors of Eden for the Nintendo 3DS.

Scenario & Game Designer: Yuji Horii

Character Designer: Akira Toriyama

Music: Koichi Sugiyama

Art Direction: Shintaro Majima

Planning & Development: ArtePiazza

Publishing and Sales: Square Enix

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Square Enix has confirmed as much via a Japanese teaser site, which dates the 3DS remake for release in Japan on February 7, 2013.

ArtePiazza, who has previously worked on DS remakes of classic DQ games, is handling development on the R4 3ds Dual Core title, renamed Dragon Quest VII: Warriors of Eden, according to Siliconera.

The much-praised Dragon Quest VII originally released on PSone in Japan in 2000, with a US launch the following year. The game unfortunately never made UK shores.

Square is yet to detail release plans outside of Japan, but with previous remakes getting international releases, its a safe bet to assume this won’t stay Japan-only for long.

Nintendo announces Holiday lineup for Nintendo 3DS

Friday, October 26th, 2012

Nintendo today released some new information during the latest Nintendo Direct session that highlights what they have in store for the Nintendo 3DS this Holiday season and beyond.  Professor Layton and the Miracle Mask  and Paper Mario: Sticker Star are coming soon, along with Scribblenauts Unlimited, Disney Epic Mickey: Power of Illusion and others.

Read on for all the details too.

Nintendo of America showcased its holiday lineup for Nintendo R4 3ds and provided a sneak peek of content coming in 2013 in a Nintendo Direct that was posted this morning. Nintendo-published games include Professor Layton and the Miracle Mask (Oct. 28) and Paper Mario: Sticker Star (Nov. 11). These join the just-released Crosswords Plus, Style Savvy: Trendsetters and Art Academy: Lessons for Everyone! to form the widest and deepest lineup in the platform’s history. Additionally, two new downloadable course packs are now available for the industry’s current top-selling portable game*, New Super Mario Bros. 2. The course packs are available for purchase from the in-game shop.

Nintendo’s third-party partners continue to bring their best franchises to the Nintendo 3DS experience. Notable titles coming this holiday season include Scribblenauts Unlimited from Warner Bros. Interactive Entertainment (Nov. 13), Disney Epic Mickey: Power of Illusion from Disney Interactive (Nov. 18) and Adventure Time: Hey Ice King! Why’d You Steal Our Garbage?!! from D3Publisher (Nov. 20).

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Nearly all of the Nintendo-published games coming this holiday season will be available as both a packaged product at retail and as a digital download from the Nintendo eShop. These games will join four major Nintendo 3DS games that were previously only available as physical products that were added to the Nintendo eShop on Oct. 18: Super Mario 3D Land, Mario Kart 7, The Legend of Zelda: Ocarina of Time 3D and Star Fox 64 3D.

In addition to games also available in stores, there is a massive lineup of games that are only available in the Nintendo eShop. That list will grow stronger starting today and through the holiday season with the addition of building-block puzzle game Crashmo (Nov. 22), the sequel to the acclaimed Pushmo game, and the 360-degree water-morphing action-puzzle game Fluidity: Spin Cycle (Dec. 27). Additional games include NightSky (available now) and Ikachan (later in 2012) from Nicalis, and a trilogy of games from Level 5, including LIBERATION MAIDEN (available now), as well as Aero Porter and Crimson Shroud coming later this year.

“The quality of portable game play on Nintendo 3DS is unparalleled; no other hand-held device can match it,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “And that holds true whether games are purchased in packaged form, or via digital download.”

Choosing Nintendo 3DS Games Tips: SpongeBob Comes to 3DS

Tuesday, April 24th, 2012

summer kids full  300x84 How to Keep Your Kids Quiet During the Summer Holidays

If you are looking to choosing a Nintendo 3DS game that all the family can love, then the just launched SpongeBob Squiggle Pants could be the game for you.

Launching his first ever 3D adventure, the yellow square sponge kid’s (and adults) of all ages love has made his Nintendo 3DS debut in a ‘wet and wacky’ game called SquigglePants.

Designed and built by THQ fans of the cartoon character can visit the animated world of Bikini Bottom in 3D. The game has already launched on THQ’s uDraw GameTablet for Nintendo Wii.

The new 3D adventure features unique art styles, depending on the ‘worlds’ you are playing on and, although a popular character with children, should keep plenty of adults who are young at heart happy too.

Just some of the different styles on offer include a ‘B-Movie’ scene, which promises to replicate the feel of early black and white films and classic horror movies.

Also on offer is a ‘Simply Bob’ scene, which is an abstract interpretation of life under the sea. There is also a never-before-seen art style, Icon Bob, which adds even more replay value that is exclusive to Nintendo 3DS.

Finding the Best Nintendo 3DS Games Fans of the show will no doubt already know about Patchy the Pirate. In the game he serves as a live-action host, guiding players through the game.

Nintendo 3d

Family Friendly Nintendo 3DS Games

He also makes surprise appearances to interact with players as they tackle more than 100 nanogames. SpongeBob SquigglePants also lets players digitally draw, paint and color with a free-form drawing function, or choose from dozens of SpongeBob-themed stamps.

The game has been developed by THQ, who are a leading worldwide developer and publisher of interactive entertainment software. Just some of their most recent game releases have included Warhammer 40,000: Dawn Of War II, Red Faction: Armageddon and Fantastic Pets.

Read similar articles and reviews

Sky 3D content has landed on the Nintendo 3DS

How to Keep Your Kids Quiet During the Summer Holidays

Nintendo 3d

Let’s Talk About a Year of Nintendo 3DS

Tuesday, April 3rd, 2012
Console NINTENDO DS i XL Rosso Vinaccia
Console NINTENDO DS i XL Rosso Vinaccia

This week we’ve been celebrating the one-year anniversary of 3DS, a landmark that finds the handheld in relatively good health. It’s been a dramatic, at times traumatic beginning for the console, so some of the Nintendo Life team got together to talk about their experiences and opinions of the system’s first year.

Joining features editor Thomas Whitehead are editor James Newton, assistant editor Mike Mason, downloads editor Corbie Dillard, community administrator and chat room overlord Desiree Turner, and contributors Dave Frear and Mark Reece. We discuss the system’s launch, early problems, the infamous price drop and its current day status, without necessarily agreeing all of the time. We hope you’ll find a comfortable seat and join us.

Thomas Whitehead: First things first, please introduce yourselves to our lovely readers.

James Newton: Hello everybody! My name is James Newton and I’m the editor of Nintendo Life. I like fine wine, fine food and games with talking animals.

Corbie Dillard: I’m Corbie Dillard, Downloads Editor for Nintendo Life and lover of all things Vita, err I mean Nintendo.

Dave Frear: I’m Dave Frear, aka that guy who reviewed the Virtual Boy games.

Mark Reece: I’m Mark Reece. I’ve written some features and reviews for Nintendo Life, both of which have been repeatedly described as “contentious”.

Mike Mason: I’m Mike Mason, assistant editor of Nintendo Life, proud reviewer of such classics as 101-in-1 Explosive Megamix.

Desiree Turner: I’m Des, but most of you probably know me already as theblackdragon. I like rainbows, long walks on the beach, and enforcing our Community Rules with an iron fist.

Thomas Whitehead: And I’m Thomas, reviewer of more than 10 Successfully Learning DSiWare games. First question, when you first got hold of a 3DS, what grabbed your attention?

Mike Mason: Its 3D! To be completely unoriginal, the screen.

James Newton: Are we talking about when we first bought or when we first played one? Remember I touched one months before you guys.

Thomas Whitehead: First time is fine James, you show off.

Dave knows this system well

Dave knows this system well

Dave Frear: Yeah it was the 3D. I had been curious to see what the effect was like and spent quite a bit of time just looking at the games rather than playing them. I liked snapping away with the 3D camera too.

James Newton: I remember seeing the Resident Evil demo in 3D and knowing I was in the presence of the future. Seeing proper depth in Pilotwings Resort was just amazing.

Corbie Dillard: Well as some of you may remember, I was one of the first people on the planet outside of Nintendo to play the 3DS at E3, and I thought it was incredible, absolutely…well you get the idea.

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The first thing that grabbed my attention was the sheer depth of the display. I had built up a picture in my mind about how it might be, but it just blew me away at just how much depth there truly was. And seeing Ocarina of Time that night at the Developer’s Roundtable was jaw dropping. Seeing a game I’d enjoyed for years, now with that incredible depth, made me so excited for what it could offer as far as a portable gaming experience.

Mark Reece: For me, aside from the 3D, it was the wealth of built-in software. I spent ages fiddling around with all the bits and pieces on there. Oh, and the Circle Pad, too: no more repeatedly and tentatively poking at a d-pad to negotiate a narrow ledge in Rayman!

Dave Frear: I thought Pilotwings was a good one for showing off the system to newcomers.

Mike Mason: Yeah, Pilotwings was one of the first things I played pre-release, too. It totally sold me on the system.

Thomas Whitehead: I went to a public preview event in Glasgow, and the demo I got to first was Ridge Racer. The 3D was so extraordinary I just drove into a wall.

Desiree Turner: I’m with Mark — to be honest, the home menu was what impressed me most at first! So many options, so many different things to mess around with. The DSi home menu is kind of bare-bones in comparison to all the things that were there when I first turned on my 3DS. I’m probably one of the few people who didn’t buy it for the 3D!

A 3D horizon, what more do you need?

A 3D horizon, what more do you need?

James Newton: It’s interesting that nobody talks about Pilotwings now. At the time though it was really impressive, wasn’t it? A game with a proper horizon and everything.

Mike Mason: It’s still great, it’s just that it only lasted about two hours…

Mark Reece: Am I the only person who found Pilotwings — 3D aside — underwhelming?

Desiree Turner: Pilotwings is kind of like the AR games — we messed around with them, and now we’re on to other things.

Thomas Whitehead: Pilotwings would have been a good eShop launch title, to be perfectly honest, but was certainly eye-popping. When I had my own 3DS, I was also quite pleased with the operating system. It felt surprisingly modern, initially, by Nintendo standards.

Dave Frear: I skipped the DSi so I guess I was ready for more than just 3D in my upgraded handheld, but it was very impressive.

James Newton: Oh, and the AR games were amazing.

Dave Frear: They were but I don’t think I’ve played them since the first day.

Mike Mason: Ha, I remember showing people the AR games and everybody gasped at their tables caving in.

Mark Reece: My brother loves putting lava on his kitchen worktops. Or something. To be honest, the AR games are the one thing on 3DS I’ve not really bothered with.

Thomas Whitehead: I often played AR games in 2D because of all the moving around. Anyone else do that?

Desiree Turner: I did, because the 3D hurts my eyes. I’ve turned on the 3D maybe a handful of times since I bought mine.

Dave Frear: The 3D in general is a pain if you lean ever so slightly out of the sweet spot.

Mark Reece: Same here, Des. Mostly because I’m partially sighted, and can’t hold the 3DS that far away from me for too long. So I can play in 2D and see what I’m doing, or be impressed by 3D and drive into a wall, Tom-style.

Desiree Turner: Tom isn’t that bad at MK7, I’ve raced him a few times!

Dave Frear: I crank the 3D up to full. I’m hardcore! Or something…

Thomas Whitehead: Our head-to-head is heavily in your favour, Des! So, a bit of variation in early experiences, overall. When the console launched and had issues with a lacking software library, low sales etc, how did you think it would turn out for Nintendo at the time?

Corbie Dillard: I knew it would only be a matter of time before it took off. It’s pretty clear that Nintendo rushed the 3DS out the door, so the lack of games after launch was no real shock to me. And once the inevitable price drop came, along with the top tier first-party titles we knew were coming during the holiday season, it was smooth sailing from there on out.

I thought then that a price drop was a possibility, but I didn’t expect it so soon. I thought it would be closer to the Vita launch.

Desiree Turner: I figured it’d be the same as it was for the DSi — a long wait, though the 3DS was guaranteed a nice full library eventually.

James Newton: I remember getting my 3DS at launch and thinking “this is great!” and putting it aside for about three months… I love it to bits now, but at the time I thought it would struggle. It’s certainly turned around!

Dave Frear: To begin with I didn’t worry. The lack of eShop was annoying but I knew it was on the way, same with big name games. After a while though I did think ‘I thought it would be doing better than this’. I thought then then a price drop was a possibility, but I didn’t expect it so soon. I thought it would be closer to the Vita launch.

Desiree Turner: The DS had quite a few good games out at the time, though, so I was able to finish up Okamiden (yay circle pad!), Radiant Historia and others in the meantime.

Mike Mason: I was pretty optimistic about it. I knew Nintendo would turn it around, you don’t let a few setbacks take you down after you’ve ran a market for two decades. There were a few jitters, but on the whole I figured Nintendo would sort it out.

Dave Frear: I think some people saw the good regular DS games, not much on the R4 3DS and decided the upgrade wasn’t worth the expense.

Thomas Whitehead: I was concerned that the problems would lose Iwata his job. A strange priority I know, but I admire his vision and conviction, and wanted him to stay at the helm.

Mike Mason: Ah yes, I felt the same way, Tom. I didn’t want to see Iwata go!

James Newton: I should imagine Iwata had some very tense conversations over the summer of 2011…

Early hope made way for troubling times

Early hope made way for troubling times

Desiree Turner: Something as amazing and innovative as the 3DS, though, I don’t see Nintendo allowing Iwata to take the company down like that. They already had the new-handheld blunder with the Virtual Boy (it was technically a portable…), they wouldn’t allow it to happen again!

Mark Reece: I bought my 3DS with Pilotwings and Rayman, neither of which blew me away. I then didn’t buy anything until Ocarina of Time 3D… then Star Fox 64 3D… then Mario 3D Land and Mario Kart 7. Couple that with the late arrival of the eShop, and from March until November, I was thinking, “Nintendo might actually mess this up”.

Obviously now, things are running a lot smoother. But there was a time when I was genuinely worried that I’d spent £200 on something that would be obsolete in a year.

Mike Mason: Despite my optimism, I have to say I didn’t really play the thing for a few months after launch.

Thomas Whitehead: You made a good point earlier about the brand and the sense of ‘upgrading’, Dave. Do you guys think sticking a ‘3’ in the name confused people in the early days, particularly with the slow start in software?

Mike Mason: The name remains a mistake. It sounds good, but it’s confusing. I think Nintendo liked its word play a little too much and couldn’t let it go.

Mark Reece: The “3” was no doubt confusing. Peoples’ attention would naturally be drawn to the “DS”, as opposed to the “3D”. I imagine many people wondered why they should bother with it.

Dave Frear: I do think some people thought it was just a DS but with a 3D effect applied, and that maybe 3DS games would still work on their existing system, albeit in 2D.

A lot of people also didn’t seem to care about the 3D. At one point the adverts started to mention it less and I think Nintendo wished it had been called the DS3 instead.

Corbie Dillard: I think anytime you put the name of the previous game system in the new title, you’re leaving yourself open to the possibility of consumers automatically assuming it’s just a minor upgrade. But by the same token, I know once people got a chance to see the system and what it could do in person, the assumption of it being just a small step up from the DS would quickly dissipate.

I think anytime you put the name of the previous game system in the new title, you’re leaving yourself open to the possibility of consumers automatically assuming it’s just a minor upgrade.

Desiree Turner: To be absolutely honest, what else would they have called it?


Desiree Turner: I’m having a hard time coming up with something that doesn’t sound like what James just said!

Mike Mason: 3Dii?

Mark Reece: DS3D?

Thomas Whitehead: Mark mentioned a concern about a £200 handheld failing and becoming obsolete. How much did the price drop and big game releases turn it around later in the year? Or to put it another way, would the device have enjoyed a turnaround with the big games and its original price?

James Newton: I think Mario Kart and Super Mario 3D Land would have sold a £200 3DS no problem. People love those games.

Mark Reece: Personally, if Nintendo delivers the goods, then I’ll buy the games. More Mario, Zelda, etc was why I bought the 3DS, and why many consumers would have splashed the cash. I’m not sure if even some of the big-hitters would have enjoyed nearly as much success had the 3DS not had its price slashed though. Weren’t software and hardware sales pretty dismal up until that point?

Mike Mason: Mario Kart 7 and Super Mario 3D Land were critical going into that holiday period, but I think the system could have used them far closer to launch and they would have done just fine. The slowing down post-launch might not have happened if they’d come a little sooner.

James Newton: It’s telling that Zelda is yet to top 1m sales in the US but SM3DL and MK7 are both well past that point. I imagine the price has something to do with that…

Thomas Whitehead: Good point that, so both were perhaps needed, price drop AND games.

Mark Reece: I agree with Mike. A quick barrage of Zelda, Star Fox, Mario 3D, MK7 in the summer drought period would have been a great help in the 3DS’ early struggle for sales.

Dave Frear: I think the big games would have still sold well but the price drop enticed a bunch of people who would have waited a few years before maybe picking a 3DS up.

Corbie Dillard: I think the price drop, in conjunction with the big name Nintendo titles, were a great combination. While I have no doubt Super Mario 3D Land and Mario Kart 7 would have boosted sales of the system quite a bit, I don’t think it would have exploded quite the way it did without the rather radical price drop.

Let’s face it, dropping the price of the 3DS less than 6 months after its launch, not to mention by one third, was a mammoth drop and a far cry from the way Nintendo normally carries out pricing on its hardware. But I think Nintendo knew it needed to do something to kick start the system’s sales, and it worked like a charm.

Desiree Turner: Nintendo also had bigger fish to fry at that time — with Vita around the corner, they were looking to get that install base up. Those games (and others afterward, and still to come yet) would’ve sold a full-price 3DS easy, but with the price drop too, I’d imagine they sold much more that way than they would’ve without the drop.

Mike Mason: I don’t think the price was even the biggest problem. Sure, dropping the price helped to turn the fortunes around, but the biggest issue was really the lack of big, system selling titles. The system sold well at its initial price point, people just stopped buying because the games didn’t keep coming in the first few months.

Thomas Whitehead: I don’t recall huge sales after the initial drop, just an increase. It was really the two Mario titles that truly set it off. I don’t think the drop had a huge instant impact, but statistics may prove me wrong.

Let’s talk about Nintendo’s updates, which tied in with game releases and the price drop, in a sense. How important have the new features and apps been to existing and new 3DS owners, in terms of the device’s value?

Just one of the system update freebies

Just one of the system update freebies

Corbie Dillard: While I should be ashamed of myself, I pay little attention to the system updates and what new features they bring. The updates are pretty much only a means to an end for me as they are typically necessary in order for me to play games on the system, which is about the only thing I do with it. I don’t use the apps on it and I seldom even peruse the system menu other than to quickly select the game I want to play or download.

Having said that, just from seeing posts from fellow 3DS users on the internet, it’s clear that many consumers do put quite a bit of stock in the apps and updates, so I think it’s important for Nintendo to keep adding new twists to the system, especially as they continue to bring in new 3DS owners.

Desiree Turner: They pull us back in for a few days, and then we set the 3DS aside again, still waiting for the games we want (unless there’s a game we’re currently playing, of course).

Mark Reece: They’ve certainly added value for money, considering whenever Nintendo releases a new app or feature for 3DS, it invariably comes free of charge. Imagine how impressed you were at how much pre-loaded stuff there was on 3DS at launch: now imagine being a new 3DS owner now and being presented with all this cool free stuff.

Dave Frear: Like Des I don’t bother with them much. I’ve liked some of the shorts on the video channel but I wish they were doing more with it.

James Newton: I like having the icons on my 3DS menu more than I like using them.

Desiree Turner: Ditto!

Mark Reece: I like arranging them into categories. I’m obsessive like that.

Mike Mason: I’m very obsessive with my icons, they’re in groups!

Desiree Turner: I put the ones I don’t use on the second page, and I rearrange my games according to which ones I’m currently playing.

Dave Frear: I’m always reorganising but for some reason I keep the ones I don’t use on the first page.

Mark Reece: I arrange them by DSiWare, 3DSWare, app, etc.

Thomas Whitehead: Let’s not talk too much about the excitement of icon organisation

Nintendo DS Lite Console
Console Nintendo DS Lite

€ 119,99

Thomas Whitehead: How about the growing eShop library, has that boosted the console in a major way, or is it a sideshow?

Dave Frear: Sideshow. The Virtual Console selection could use some bulking out. There’s actually more than I thought on there but it took a long time for Game Gear games to appear.

James Newton: To guys like us it’s useful but I wonder if it makes any difference to your average 3DS user.

Desiree Turner: It’s still more in the ‘sideshow’ category to me, though I feel it’s a disservice to games like Pushmo, which are great fun.

Mike Mason: The new additions have been very necessary in my opinion. The system launched without eShop, and in this increasingly digital age that hurt the system. I reckon the eShop is a big boost — it doesn’t have a massive catalogue of original 3DS games yet, but in the future I’m sure that’ll change.

Desiree Turner: It’s like it was with the DSi — a waiting game, really.

Mike Mason: The integration with SpotPass and notifications will help to make it relevant to people in time. As long as they’ve got their system net-connected.

Mark Reece: I tend to use the eShop games as stop-gaps. If I’ve got a few days to wait until an anticipated release and I’m beginning to get antsy, I’ll splash a few quid on something to keep me going. Other than that, I don’t spend a lot of time looking at eShop games.

Corbie Dillard: Judging from eShop sales, I’m not sure how much influence they have on actually boosting the system, rather being more like icing on the cake. It shocks me still how many 3DS owners I know personally rarely, if ever, take their system online. When I begin talking about games like Mutant Mudds and Mighty Switch Force, most of my buddies look at me like I’m crazy. I can’t count the number of them I’ve had to show how to go online and purchase games from the eShop.

Console Nintendo 3D
Nintendo 3d

Mark Reece: Apart from games that use 3D to its full potential, I demand a fourth entry in the Mario & Luigi RPG series.

Dave Frear: Something else that interests me is Colors! 3D. I liked mucking about on the old homebrew release so I’m looking forward to trying it out when it turns up on the eShop.

James Newton: There is some cool stuff on the way to the eShop, and we now have Game Gear games!

Mike Mason: I agree with Dave’s earlier comment about 3D films, too. There’s a big advantage there — use it! The video apps are a good start, but more please!

Mark Reece: Triple Trouble is the only GG game I’ve got my eye on. Love that game. I’m wary of everything else. I fear they won’t have aged as well as I’d like. Like Sonic Drift. After MK7, playing Sonic Drift on 3DS might tarnish my memories of that game forever.

Dave Frear: Give it a few laps and you’ll be fine.

James Newton: 3DS is cool but it needs more SEGA games.

Thomas Whitehead: Here we go again: SEGA SEGA SEGA.

James Newton: That should be the title of this feature.

Mark Reece: I wonder how soon we’ll see the inevitable hardware revision? There’s only so long the 3DS can survive with the circle pad pro add-on, in my opinion.

Mike Mason: We’re forgetting cool things here — SEGA X Capcom X Namco Bandai. What will that be?

James Newton: Keeping that off my radar until I know more.

Dave Frear: I think if retail downloads were available from the eShop that would also make a lot of people happy. Maybe one day Nintendo will release a ‘3DS Go’ that’s download only – as well as having that second stick.

Desiree Turner: Lord I hope they don’t! It’s too early for that.

Thomas Whitehead: 3DS GO = NO

Desiree Turner: The digital-only day is coming, but John Q. Public isn’t ready to take that step yet.

Mike Mason: Which is why PSP Go didn’t do very well, to say the least.

Desiree Turner: Perhaps with the next generation we’ll see it, but then with Nintendo, you never know.

See also

12 most popular Nintendo 3DS Games so far

26 best role playing games ever

Nintendo 3DS Games News – Rayman Origins 3DS Pushed Back in Europe

Saturday, March 24th, 2012

Let's hope it doesn't bite the bullet

Let’s hope it doesn’t bite the bullet

Ubisoft’s pushed the 3DS version of Rayman Origins back to June for Europe.

The platformer was originally supposed to be released today but instead Ubi’s now put an 8th June release date on the platformer. No reason for the delay has been given.

R4i 1.4.3 Nintendo DS + 4 gb
R4i 1.4.3 NINTENDO + 4 gb€ 32,99

Over in North America, still lists the game for 20th March but there’s no listing for the game on Amazon or GameStop. has the game down for a vague Spring 2012 release.

We’ve contacted Ubisoft and will update if and when we hear back.

See More

Kid Icarus: Uprising Tournament Final Announced

Reviews for Kid Icarus: Uprising

Kid Icarus: Uprising AR Cards Available on Club Nintendo Europe Now

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Video Games News – What 2012 Holds for Nintendo, Sony and More

Tuesday, March 20th, 2012
Nintendo worldwide president Satoru Iwata pledged to create ‘deeper game experiences’ at the company’s E3 presentation. The struggle between traditional games and 99-cent mobile games will be a key battle of 2012

The next generation of videogames is finally coming, although it isn’t arriving all at once. Instead of mounting a shock-and-awe campaign, next-gen gaming is sneaking up on us. 2012 is likely to see an industry still taking baby steps forward.

With last year’s weaker-than-expected launch of Nintendo 3DS Console and the quick drop-off in sales of PlayStation Vita in Japan, dedicated portable game systems are fighting an uphill battle, though not necessarily an unwinnable one. Nintendo is releasing Wii U this year, which will be the first of the next generation of home consoles — but from all appearances it will only draw up to the Xbox 360 pro and PlayStation 3 break in terms of processing power, not surpass them significantly.

So 2012 may not be a transformative year, just another step down the road that the gaming industry has already set itself on. Here’s where the industry stands, as I see it, at the dawn of 2012 and where it’s likely to go over the next year.

Portable Gaming: Nintendo vs. Sony vs. Everyone

As the leading maker of traditional game hardware, Nintendo has found itself under the most pressure to compete against … well, whatever it is Nintendo believes itself to be competing against. It continues to insist that it is not actually in competition with mobile games and that the rise of 99-cent iPhone games is not really impacting its portable-game business.

Well, something impacted it. Nintendo made no bones about the fact that sales of Nintendo R4i 3DS were more sluggish than it expected, which led to a massive price drop only a few months after launch. That, coupled with the one-two punch of Mario 3D Land and Mario Kart, stimulated sales quite a bit over the holidays. It also put Nintendo on track to what would be its first-ever annual loss.

Was the $250 price tag the only thing holding 3DS back, or were its holiday sales just given a temporary boost by the more attractive price and major titles? That’s what we’ll find out in 2012. Look for Nintendo to continually improve its downloadable games and other connected services, especially as packaged retail games are likely to remain slow to arrive on shelves. In Japan, Nintendo has dropped demo versions of retail games onto the eShop, big titles like Resident Evil: Revelations and Theatrhythm Final Fantasy.

Sony will unleash the PlayStation Vita in the U.S. and Europe this February. Sales of the machine in Japan have dropped off significantly since it launched in December.

Speaking of downloadable games, PlayStation Vita is out in Japan, and I’ve been playing with my launch-day unit. I purchased one cartridge game (Uncharted) but don’t see why I’d ever want to do that again. Having to carry around a case full of games is old and busted, and having all of your games saved to a memory card is the new hotness. So the fact that every PlayStation PS3 game will be available via the digital store is music to my ears.

Here’s the potential flipside of that. By splitting up retail games (about $40 each) and downloadable ones (about $3-8 each), Nintendo has established a system in which downloadable games are sold at something of an impulse-buy price point. Not as cheap as 99-cent iPhone games, but still.

Sony’s Vita game library, currently, is mostly filled with downloadable games that cost upwards of $40, about the same as the retail Cartridge Heaters. That is very much not an impulse-buy price. I’m curious as to how Vita’s downloadable game library will change and grow over the next year: Will there be a race to the bottom, price-wise, as we saw on the App Store?

I’ll write more about Vita later, but the thesis of any such piece will likely be something to the effect of: Vita is a really neat portable game platform, but who needs it? It was extremely forward-thinking of Sony to put a Blu-ray player into every PlayStation 3, which saved it from a fate worse than the bad fate it ended up with. But Vita doesn’t really have anything similar: It’s just a game machine, and right now it doesn’t exactly have a killer app on the level of Nintendo’s pair of Mario games. PSP never found one after 5 years on sale. Can Vita? And if 3DS tanked at $250, why wouldn’t Vita? The Kindle Fire at $200 is a serious competitor.

Meanwhile, Angry Birds sold 6.5 million copies on Christmas Day alone. There’s no reason to believe that the games market on iOS, Android and other such devices won’t continue to explode in 2012. One of the big questions is, will the attractiveness and depth of the games on offer continue to entice more and more hard-core gamers away from spending money on 3DS and Vita software (if not even home consoles, too)?

Nintendo announced its Wii U console, with a tablet-like controller, at E3 in 2011. It will release the machine this year.
Photo: Jon Snyder/

Home Gaming: Wii U vs. No One

“I think there’s zero chance of a tease from Sony for PlayStation 4 and only a 20 percent chance from Microsoft that they’ll tease the next Xbox,” top gaming analyst Michael Pachter told Forbes recently. “Neither console is launching in 2013, so there’s no reason to tease them in 2012.”

If Pachter is to be believed, Microsoft and Sony are essentially poised to cede the next-generation console war to Nintendo for at least two Christmases. Of course, this is only the case if you think Wii U is a next-generation console, which is still something of an open question at this point. What third party software makers said at E3 last year was that by and large they would port their existing Xbox 360 and PlayStation 3 games to the Wii U. In that sense, this machine is the “Wii HD” that Pachter predicted for years (but that never really materialized, at least in the sense of a Wii whose only update was high-resolution graphics).

But Wii U is really about the tablet controller, which introduces a new way of playing games in the home without throwing out the old ways. This year’s E3 is when Nintendo has to show that the controller was a good idea, by way of showing exciting software and not proof-of-concept tech demos. With a year to come up with fancy new ideas, software makers had better deliver — Nintendo especially.

If Nintendo has indeed been properly chastened for its heretofore lackadaisical approach to digital content, perhaps Wii U will benefit from this as well. Starting a new hardware platform from scratch, rather than upgrading an existing one with new firmware, means that Nintendo has the opportunity to introduce novel ways of buying and selling games online. There was a rumor of highly dubious origin a while back that Electronic Arts would put its Origin service on Wii U. This was backed up by the fact that EA CEO John Riccitiello showed up at E3 and talked about how much he liked Nintendo’s plan for an “open” online architecture. So there is a good reason to believe this may be happening.

Similarly, I believe whatever Microsoft and Sony come up with next will be driven by services, not processing power. Watch for Microsoft to continue to come up with new content deals and apps for the Xbox 360. Not for gaming, of course, heaven forbid! For television, and movies, and music and social networking. I would not be surprised if Microsoft even introduced another version of the Xbox hardware that was marketed towards the sort of person who would otherwise buy a Roku box.

PlayStation 3 Break PS3only € 29,99

Kinect has helped 360 run roughshod in the sales charts over PlayStation 3, and in bringing the camera controller to Windows Microsoft is banking on it as being something bigger than just a gaming accessory with a short shelf life. But it definitely could use some better games, so I expect to see higher-quality Kinect software again being a focus of Microsoft’s publicity efforts in 2012.

And for those of us poor suckers who bought an Xbox to play regular ol’ videogames? We’ll survive on whatever scraps we’re thrown.

PlayStation 3 will play second fiddle this year, with Sony having to concentrate its efforts on launching Vita. What the old Wii console will be playing this year would not even be second fiddle. Third oboe? Fifth triangle? At least Nintendo listened to fans’ demands and put the role-playing game Xenoblade Chronicles on the schedule. Otherwise, I’m not sure what we’ll really be doing with our Wiis anymore. Any major Nintendo software will be on Wii U, and if there’s anything in the hopper that isn’t, it’ll be moved there (cf. Super Paper Mario, announced in 2006 as a GameCube swan song but shifted to Wii).

Sales of boxed PC games are far below those of their console counterparts, but that doesn’t much matter these days when so many sales take place through digital delivery services like Steam. The anything-goes uncontrolled nature of the PC software market has let sellers experiment with putting games on sale, giving games away for a limited time, etc. The freedom that comes with essentially being able to sell games yourself without having to go through several middlemen will continue to attract developers and publishers to PC, and console makers will have to adapt to survive.

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Nintendo’s Weekly EU Downloads

Friday, March 9th, 2012

Nintendo eShop Menu

March 2012: The Month of the Virtual Console

Retro fans will be delighted to hear that Nintendo has promised that this March will be “the biggest month ever for Virtual Console”, with the company set to release a wealth of classic content across Nintendo eShop and the Wii Shop Channel. Many NES, Game Boy and, for the first time ever, SEGA Game Gear titles will be released for download.

During the month, players can expect to see the return of Samus Aran, albeit in her first appearance, as Metroid for NES will be available to download at long last on Nintendo 3DS for those who weren’t eligible for the Nintendo Ambassador Program. Also, with Kid Icarus: Uprising releasing on 23 March, the 1992 Game Boy title, Kid Icarus: Of Myths and Monsters, will also be making a debut on the eShop. Other titles for download include Dr Mario (Game Boy), Dragon Crystal, Shinobi and Sonic the Hedgehog: Triple Trouble (Game Gear).

Specifically for Wii owners, there will a selection of Capcom games to choose from, including Mega Man X and Mega Man 5. However, and in something of a surprise move, Super Street Fighter 2 will be the first Virtual Console title to feature online multiplayer. Other titles include Strider (the arcade version was recently released in the US so it’ll probably be the same for Europe) and Samurai Shodown IV: Amakusa’s Revenge.

Back to this week, and 3DS owners will be glad to know that a demo of Mario and Sonic at the London 2012 Olympic Games is finally available. North American 3DS owners were already treated to this, but given that the game has been out on the market for a little while now, this demo will hopefully help those that haven’t made their mind up yet. Of course, you could just read BNBGAMING’s trusted review.

Otherwise, Thursday’s digital offerings are mostly Nintendo R4 R4i 3ds releases, with Super Mario Bros. and Punch-Out!! making an appearance on the service. For younger gamers, Lola’s Alphabet Train is a new edutainment title designed to help kids master their reading skills.

Console NINTENDO DS i XL Rosso Vinaccia

With the Olympics just around the corner, what better way to get into the sporting mood than to delve into some button-mashing havoc with SEGA’s latest title in the popular franchise. BNBGAMING contributor, Lucy Evans, states in her review that “Mario and Sonic at the London 2012 Olympic Games has a wide breadth of activities to keep you entertained for hours. It has all of the most common events including a range of athletics, swimming, cycling and boating, as well as the more special ‘Rhythmic Ribbon’ and BMX games. SEGA has really gone the length to ensure there is something for everyone.”

The game also features a story mode that’s surprisingly compelling and multiplayer modes to enjoy with friends. Unfortunately, specific demo details are not yet known.

donkey kong playing tennis in mario and sonic at london olympics

Super Mario Bros.
  • Platform: Nintendo DS i XL (Virtual Console)
  • Price: €5/£4.50
  • Developer: Nintendo

It seems a bit pointless saying something that has already been said a million times before: Super Mario Bros. is regarded as one of the greatest games of all-time and played a considerable role in re-energising the gaming industry after the North American video game crash in 1983.

This Virtual Console download is yet another chance to download and play one of the world’s most classic games without having to hook up that old NES (or SNES if you’re a Super Mario All-Stars fan). One thing that is worth noting is that, even now, Super Mario Bros. has easy-to-master controls and offers a good challenge nonetheless.

Other Download Activity

3DS owners have another chance this week to see Papa’s Boy from Breakthru Films on Nintendo Video. The second in a series of clips from Breakthru Films, Papa’s Boy tells the story of a young mouse called Tiny, who lives with his family in the leg of an old Grand Piano.

Has Nintendo won you over with its retro offerings? Is multiplayer functionality for virtual console games a step in the right direction? Share your thoughts in the comments section below.

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Top 10 Nintendo DSi Games

Thursday, March 8th, 2012
Nintendo 3D
Nintendo 3dWelcome to the Top 10 Nintendo DSi games of 2011! I will be giving you my top 10 DSi games that have been released this year, for boys, girls and adults alike!

This DSi games list will be my own personal opinion on these upcoming games, and entertainment will alsways be something personal to each individual, but hopefully my honest reviews will make it easier to make your own decisions.

Choosing from the hundreds of Nintendo DSi games released in 2011 was not that easy, there have been some fantastic releases made this year, and even more great titles set to be released before Christmas. Fortunately there were a few titles out there that made this list just a little bit easier to compile!

If you are shopping for youngsters you may want to check out my Children’s DSi Games hub for some brilliant DSi games for children!

Welcome to the Top 10 Nintendo DSi games of 2011! I will be giving you my top 10 DSi games that have been released this year, for boys, girls and adults alike!

This DSi games list will be my own personal opinion on these upcoming games, and entertainment will alsways be something personal to each individual, but hopefully my honest reviews will make it easier to make your own decisions.

Choosing from the hundreds of Nintendo DSi games released in 2011 was not that easy, there have been some fantastic releases made this year, and even more great titles set to be released before Christmas. Fortunately there were a few titles out there that made this list just a little bit easier to compile!

If you are shopping for youngsters you may want to check out my Children’s DSi Games hub for some brilliant DSi games for children!

Don’t Have a DSi?

If you are thinking of buying a Nintendo DSi console, then you have plenty of options to choose from. There are currently three Nintendo DS consoles which you can buy, each one has it’s own benefits and drawbacks.

Nintendo DSi

This is the original Nintendo DSi console, it doesn’t have any special features compared to the other three, but it has a decent battery life and comes in some fantastic colors.

Nintendo DSi XL

The Nintendo DSi XL console is the same as the original DSi except it is two times larger than it’s predecessor. The larger screen size is fantastic for games and ebook readers!

Nintendo 3DS

The Nintendo 3DS is an innovator, it plays 3DS compatible games in full 3D thanks to some clever use of optical illussions. The good news is, you don’t need any glasses to play your Nintendo 3DS games in 3D!

Best DSi Games

Mario & Sonic at London 2012 Olympics!
Mario & Sonic at London 2012 Olympics!

10) Mario & Sonic at the London 2012 Olympic Games

Mario & Sonic at the London 2012 Olympic Games brings back the fantastic Mario and Sonic Olympics series with some fantastic new graphics, olympic events and more! With both single and multiplayer available, you will be able to Play Mario and Sonic at the London 2012 Olympic Games on your original Nintendo DSi, or in 3D on your 3DS!

From Soccer to Swimming, from Rowing to Running, you will be able to compete in some of the best Olympic events in the stunning surroundings of London!

With intuitive controls, intense sound effects and a stunning graphical environment, there is plenty to keep this great DSi game engaging and enoyable.

9) Starfox 64 3D – Best DSi Games

Starfox 64 3D jumped on to this list for two big reasons. Firstly it is a great game. Secondly, the wave of nostalgia that swept over me when I saw the preview for this was, well astronomical.

Starfox 64 3D is a remake of the original Nintendo 64 game which was ahuge hit. The remake brings improved graphics, new sounds, and of course a 3DS version for full 3D gaming, and who would NOT want to play this game in 3D?

N5i DSi - DSI XL - Lite 1.4.2

For those of you who never had a chance to play the original Starfox, you will be taking the role of a pilot who, well, is a fox. Fighting with and against various other animal pilots you must embark upon a quest to defeat a villain, flying your ship through some stunning landscapes as you take chase!

Heroes of Ruin

Heroes of Ruin is a fantastic solo or multiplayer RPG game from the makers of Final Fantasy. in Heroes of Ruin you are tasked with curing one of the great lords of a curse, cast by an unkown power. As you adventure in to the lands around you, you are forced to face unimaginable danger on your quest.

What made Heroes of Ruin stand out to me is the ability to join forces with other players. This adds a little extra to the adventure and the roleplaying, a feeling of banding together as you advance.

Another additional bonus is that you can receive daily challenges, adding a little variety for some great rewards!

7) Rio Nintendo DSi Game

Rio takes the big screen to the DS screen to create a fantastic platform game. As you dodge duck and roll the flightless blue macaw through a series of levels. I love just how easy Rio is to pick up and play, yet it can be hard to master, which makes it a surprisingly good game for both kids and adults.

R4i 1.4.3 NINTENDO + 8 gb

What makes Rio special though is that you have to play this game in time to the music, if you can’t master that latin rhythm you may have some big problems as you advance through the levels!

A fun feature of the Rio Nintendo DSi Game is the ‘dance off’ feature, which definitely gives you a few laughs when playing against friends!

6) Professor Layton and the Last Specter

Professor Layton and the Last Specter is an early prequel to the Professor Layton series. In this fantastic game you must work through a series of puzzles with Professor Layton, Luke and Emmy. As with the rest of the Professor Layton series you can expect a fantastically balanced puzzle game with an adaptive hints system so even the toughest puzzles wont keep you from throwing away the game in frustration.

Captain America DSi Game

5) Captain America: Super Soldier

Captain America: Super Soldier bring a fast paced action platformer that requires you to master both the acrobatic prowess and defensive capabilities of Captain America and hsi shield as well as offensive gameplay.

This mix of gameplay turns Captain America: Super Soldier in to much more of a strategic platform game than a shoot-em up, and to me this makes this game far more entertaining and skill intensive than a button bashing game.

4) Pokemon White & Pokemon Black

Where would a Nintendo Top 10 Best DSi Games list be without Pokemon, Pokemon Black and Pokemon White are two very similar games with only a few minor differences. What they both do is provide endless hours of entertainment, true to the original Pokemon games.

As with other Nintendo Pokemon game sets, the color you choose will change the final legendary pokemon you can catch, and will make a couple of other small differences too.

Pokemon has come a long way since the original red and blue versions, but a decade later we are still seeing some fantastic storylines, and the same addictive gameplay which made the original such an amazing game!

3) Transformers: Dark of the Moon

The hit Transformers movies have taken America by storm, but they don’t stop in the movie theater. The fantastic Transforms DSi games provide hours of action packed gameplay, and with Transformers: Dark of the Moon you can create your own custom Transformer to take on thevalliant Autobots or treacherous Decepticons.

As you play through the single player campaign you can earn experience points to level up your character and unlock new skills and abilities which can be used to help defeat your enemies.

There is also a fantastic multiplayer battle mode, which will let you defeat your friends too!

2) Duke Nukem Critical Mass DS

Duke Nukem Critical Mass brings the return of Duke Nukem, this time you will be taken around the world taking on enemies with non stop action gameplay.

Duke Nukem is definitely a fantastic game, it’s only real downside is the controls, which many find a little overwhelming for stylus use. For this reason some people may want to hold out for the Duke Nukem Forever release, which promises to be an even better Duke Nukem DSi game!

Resident Evil Revelations Best DSi Game 2011

1) Resident Evil Revelations Best DSi Game

Resident Evil returns with Resident Evil Revelations for the Nintendo DSi console. Resident Evil Revelations promises to be one of the very best first person shooters to be released on the Nintendo DSi console.

With true Resident Evil eerie scenery surrounding you every step of the way, you will find yourself becoming deeply involved in this game which is designed to immerse you in an environment that is to put it simply, spooky.

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Come Navigare con il Nintendo 3DS Attraverso il Browser Integrato

Wednesday, March 7th, 2012

Oltre a presentarsi agli utenti come una straordinaria console di gioco che permette per la prima volta di sperimentare la terza dimensione in versione portatile, il Nintendo 3DS reca in sé una miriade di funzioni e applicazioni che ne fanno un vero e proprio gioiello della tecnologia. Oltre a presentare una fotocamera integrata ed una particolare applicazione che permette di realizzare video, dei veri e propri filmati, in formato stereoscopico, il 3DS offre agli utenti la possibilità di navigare in internet attraverso il browser integrato.

Semplicemente utilizzando la console avrete quindi la possibilità di collegarvi alla rete in qualsiasi momento ed in qualsiasi luogo vi troviate attraverso dei semplici passaggi. Andremo quindi a presentarvi proprio qui di seguito una sorta di guida all’utilizzo del browser del Nintendo 3DS Console partendo ovviamente dalla sua installazione.

Come qualsiasi browser che si rispetti anche quello del Nintendo 3DS consento il salvataggio dei Preferiti: sarà possibile memorizzare fino a 64 pagine web semplicemente selezionando l’icona aggiungi mentre tramite l’icona impostazioni, che trovate accanto ad ogni link, potrete modificare o cancellare a vostro piacimento le pagine ed infine riordinale trascinandole sullo schermo utilizzando lo stilo.

Alla voce Manuale troverete il manuale completo del browser internet, tramite Nascondi potrete celare il menù mentre alla voce URL sarà possibile inserire l’URL della pagina che si vuole raggiungere.

Come navigare in internet

Per muoversi liberamente all’interno di una pagina web basta utilizzare dei pratici e semplici accorgimenti: si può scegliere di utilizzare lo stilo sullo schermo inferiore oppure il pad scorrevole; per aprire i link basta cliccarli sempre sullo schermo inferiore; si avrà la possibilità di zoomare utilizzando le icone + e – oppure attraverso i pulsanti X e Y; attraverso le frecce di destra e di sinistra di potrà passare alla pagina successiva o tornare alla precedente. La cronologia salva fino a 32

Come ottenere il browser

Come abbiamo già avuto modo di spiegarvi in precedenza, il browser dedicato del 3DS verrà automaticamente installato sulla console una volta effettuato l’aggiornamento di sistema rilasciato lo scorso 7 giugno 2011. Dopo aver quindi effettuato quest’ultimo, vedrete comparire in alto a destra del menù Home l’icona rappresentante proprio il browser internet.

X360 PRO
X360 PRO

Caratteristiche del menù principale

Selezionando l’icona sopracitata, si procederà all’avvio del browser e sullo schermo della console apparirà automaticamente il menù principale. Proprio all’interno di esso troverete svariate voci a partire dal campo di ricerca dove potrà essere inserito il testo desiderato; selezionando invece il pulsante Cerca si passerà all’utilizzo del motore di ricerca desiderato.

Come qualsiasi browser che si rispetti anche quello del Nintendo 3DS consento il salvataggio dei Preferiti: sarà possibile memorizzare fino a 64 pagine web semplicemente selezionando l’icona aggiungi mentre tramite l’icona impostazioni, che trovate accanto ad ogni link, potrete modificare o cancellare a vostro piacimento le pagine ed infine riordinale trascinandole sullo schermo utilizzando lo stilo.

Alla voce Manuale troverete il manuale completo del browser internet, tramite Nascondi potrete celare il menù mentre alla voce URL sarà possibile inserire l’URL della pagina che si vuole raggiungere.

Come navigare in internet

Per muoversi liberamente all’interno di una pagina web basta utilizzare dei pratici e semplici accorgimenti: si può scegliere di utilizzare lo stilo sullo schermo inferiore oppure il pad scorrevole; per aprire i link basta cliccarli sempre sullo schermo inferiore; si avrà la possibilità di zoomare utilizzando le icone + e – oppure attraverso i pulsanti X e Y; attraverso le frecce di destra e di sinistra di potrà passare alla pagina successiva o tornare alla precedente. La cronologia salva fino a 32