Posts Tagged ‘PlayStation 3’

Sonic Adventure 2 & NiGHTS Now Available For Digital Download

Wednesday, October 3rd, 2012

Following the recent release of Jet Set Radio, SEGA continue to remake some of their classic titles. This time turning their HD attention to SEGA favorites, Sonic Adventure 2 and NiGHTS. Both titles are now available as a digital download on the Playstation Network in North America, and will be available tomorrow in Europe. Both will be available for $9.99/£6.49/€7.99 in the corresponding regions. Xbox players will have to wait until October 5th to get their hands on the latest HD releases from SEGA, priced at 800 Microsoft Points.

Sonic Adventure 2

“Both of these titles represent something special in SEGA’s history, and that made them natural choices for the SEGA Heritage Collection” said Chris Olson, Vice President of Digital Business at SEGA Networks Co., Ltd. “NiGHTS offered 3D gameplay that had never been seen before on a home console, and Sonic Adventure 2 introduced rival character Shadow the Hedgehog to the Sonic the Hedgehog series. I hope players enjoy the opportunity to play these classic SEGA titles in their finest form to date.”

R4
R4only € 14,49

As well as the remastered high definition, Sonic Adventure 2 and NiGHTS fans will be able to enjoy full achievement and trophy support. As if that wasn’t enough incentive, players that purchase either title from the Playstation Store will receive an exclusive game related theme for their Playstation 3.

Don’t miss out on the latest gaming news and hottest Gamer Grub giveaways! Join the GRUBSQUAD to get all the latest directly to your inbox.

Top 10 Best PlayStation 3 Exclusives

Monday, September 17th, 2012

This is one of those topics that will be debated til the end of time, is the Xbox 360 or Playstation 3 better and which has the better video game lineup. Well both have third-party games a plenty, and that’s counting the huge sellers like Modern Warfare 3, Madden Football, Skyrim, Dead Space, and so on. What really gets people going is which system has the better exclusives, and that’s what I’m going to look at today in our feature article: The Top 10 Best Playstation 3 Exclusives. Obviously this is just one person’s opinion and it doesn’t count what hasn’t been released yet but for now just make sure you have at least played each and every game on this list, because they are all fantastic reasons to own a PS3.

10. Twisted Metal: There are two things that David Jaffe knows how to do: Talk. And make games. Eat Sleep Play knocked it out of the park with Twisted Metal, with an always-fun campaign mode and the best online vehicular multiplayer available on the PlayStation Network. It’s true that Twisted Metal has a few things to its advantage that other PS3 racing games do not… Like homing missiles and flamethrowers for example. But Sweet Tooth and the rest of the gang take full advantage of the combative gameplay marking a return of the chaotic brilliance to the franchise.

9. Demon’s Souls: Hardcore gamers without access to a PlayStation 3 were livid when they found out Demon’s Souls was a Sony exclusive. From Software’s Demon’s Souls redefined what it meant to be a hardcore gamer, while simultaneously redefining masochism. Not only does Demon Souls demand complete and utter perfection, but it does so while kicking your teeth in. This action-RPG thrives on the video game theory that claims gamers love to be rewarded for their efforts. Demon’s Souls isn’t for everybody, but the people who love the concept will definitely love the game.

8. The Ico and Shadow of the Colossus Collection: For a long time, Shadow of the Colossus was everybody’s first piece of evidence in the “Are video games art?” debate. Six years later, gamers have a lot more titles to choose from, but the presence of Shadow of the Colossus in the argument is still inevitable. It is one of those games that just did everything right. The setting is gorgeous, the battles are epic, and the connection felt while playing this game are unlike anything you’ve ever experienced. Ico will never reach the level of acclaim granted to Shadow of the Colossus, but it’s nothing to sneeze at either. The re-mastered versions of these two incredible games are packaged together on one disc making it a must-buy for any PS3 owner.

7. Ratchet and Clank Future: Tools of Destruction: This series gets a lot of love, but it never gets the amount of attention that it truly deserves. Ratchet and Clank is a franchise that has perfected the 3D platforming genre and Tools of Destruction acts as Exhibit A for that argument. First of all, the graphics in this game are close to perfect. Insomniac Games nailed the tone of this game and it doesn’t take an environment artist to realize just how much polish went into the final product. Secondly, the levels are amazingly fun, rivaling the best stages of your favorite platformer. Lastly, the boss battles bring back the nostalgic feeling of how boss battles used to be. There is a rare ingenuity to these final fights that is no longer found in most recent titles. Kids growing up in this generation will talk about Tools of Destruction the same way in which kids15 years ago talked about Sonic the Hedgehog 2.

R4i 1.4.3 NINTENDO + 2 gb
R4i 1.4.3 NINTENDO + 2 gb only € 28,90

6. Resistance 2: This sequel to the PS3 launch title improved upon the original Resistance in every possible way. The word “epic” gets tossed around a lot in the video game scene, but Resistance 2 is one of the instances where the word is actually fitting. The battles are massive and the end-bosses are on a scale never previously seen in a first-person shooter. The weapon variety encourages the player to constantly update their playing style, while also putting on one hell of a show. In addition to the spectacular combat, the setting and art direction continually leaves the player in a state of awe. Resistance 2 is one of the most stunningly epic first person shooters of our time and it is also the reason why Killzone didn’t make this list.

5. God of War III: Remember when I was gushing about Resistance 2 and how great it looked and how the boss battles were so fun? God of War III is even better. In fact, God of War III is way better. Easily the most graphically impressive on this list, God of War III blends breathtaking backdrops with state-of-the-art animations. To insure the graphical superiority over every other video game ever made, the character models and special effects are all top-notch too. This makes the gigantic boss battles (they make Kratos look like an ant by comparison) that much more satisfying. I was tired of God of War’s gameplay after the first two games, but the third made me want to scream for more.

4. Little Big Planet 2: While it isn’t an amazingly successful sequel, Little Big Planet 2 still offers much more than it’s predecessor, which gets it a spot on our list. In a world where every new game coming out seems to be a FPS (or some variation on the violence of the FPS) Little Big Planet 2 is a breath of puffy, fuzzy air (but in a good way). The 40+ campaign levels are great fun, but the genius of LBP lies in the creation tools and the community levels. Media Molecule have provided gamers with game design tools that allow players to come up with their own levels and share them with the rest of the world. These level and mini-game possibilities are infinite and players are sure to find something new (and adorable) every day.

3. Heavy Rain: There is no other game like Heavy Rain and that is exactly why it gained a top-3 spot in this list. An interactive drama at heart, Heavy Rain captures the player with an intriguing story and keeps you playing as you learn that you are 100% in command of the story’s outcome. The inability to get a game-over is an inspired design choice. Since life doesn’t give you any second chances, neither does Heavy Rain. No matter how you play out a scene, this information is saved and it affects the story from that point on. Emotional gamers and cerebral gamers will have two entirely different experiences playing this game, but both will be able to find satisfaction out of it. Heavy Rain is not a perfect game, but it does mark a shift in direction for interactive media. Anybody who considers themselves a gamer will want to play this, because it will be a very important part of video game history.

2. Metal Gear Solid 4: Guns of the Patriots: You either like cut scenes or you don’t. If you do, this game definitely deserves to be at the #2 spot. If you don’t, it still deserves to be on the list, but maybe not this high up. This being said, the cut scenes are not what makes the fourth Metal Gear Solid installment worth playing. The stealth gameplay is a stellar amount of fun especially with the implementation of active camouflage and customizable weaponry. The game isn’t without its problems, but at the same time, it isn’t without its executions either. Sneaking around trying to be seen as little as possible is such a fun experience, and it is done quite well in this MGS installment.

1. Uncharted 2: Among Thieves: Uncharted 2 takes players to different parts of the globe, while juggling blockbuster action and fun storytelling. The wonderful thing that separates Uncharted 2 from its competitors is the game’s ability to play amazing scenes rather than watching them. Where many games would substitute a highly technical chaotic train car shoot-out level with a cut scene, Uncharted 2 makes sure that you’re able to play it. Naughty Dog knows there is a reason the player is playing a game and not watching a movie, and this awareness has allowed for some amazing level design. Uncharted 2 is a spectacle on the gaming sphere. With some of the best game design ever used, combined with stunning levels, a challenging but not punishing difficulty level, and an awesome story, there is no way somebody can play Uncharted 2 and not have fun. It is without a doubt, the best game available on the PlayStation 3.

Obviously the year of 2012 is not over yet so don’t get your panties in a wad because we didn’t include Sorcery or “Blank” – there will be another list at the end of the year that includes all of 2012, including the games we don’t even know about yet. Fear not for PlanetPlaystation.com will be on the show floor at E3 2012 covering everything Sony can throw at us: the press conference and their massive booth.

Vita and LittleBigPlanet Take a Swipe at Nintendo With a Solid Wii U Impression

Saturday, August 25th, 2012

LittleBigPlanet 2

Like with the Wii, Nintendo is not attempting to have Wii U compete on graphics; based on what we’ve seen and heard, it’s roughly on equal footing with the Xbox 360 and PlayStation 3 in terms of horsepower. It’s the system’s controller that sets it apart from the competition and, like the Wii remote, allows it to provide experiences that can’t be had elsewhere. Or, at least, that is the idea; Microsoft showed off SmartGlass at E3 which was perceived as the company’s version of the Wii U GamePad. Sony did the same with LittleBigPlanet 2 and Vita, something we got to see again at Gamescom as one demonstration of how Sony is indiscreetly going after Nintendo.

Sony announced today that Cross Controller support, the feature used to play LittleBigPlanet 2’s upcoming Cross Controller DLC, will be included in a Vita firmware update coming later this month. The distinction between this and PSP Remote Play is that the Vita is recognized as what it is; asymmetric gameplay becomes a possibility, and the Vita’s unique features can be harnessed — the game doesn’t play as if you are simply holding a PS3 controller with a screen that displays what would normally be seen on your TV. This firmware update will enable developers to make use of the functionality in their games going forward; the only thing that might stop them, really, is that the Vita install base is not especially large, and the number of people with both a PlayStation 3 and Vita is even smaller than that (though there is undoubtedly a fair amount of overlap between owners of the two).

Tastiere Custodia Ipad in alluminio
Tastiere Custodia Ipad in alluminioonly € 29,00

While SmartGlass was the E3 announcement that got more attention — and perhaps rightfully so since it features support for a wide range of devices including iPads, iPhones, and Android devices — it’s the Vita-PS3 combo that stands a chance of offering an experience more like that of the Wii U. The first reason for this is that developers know what hardware they’re working with; whereas SmartGlass has to account for different devices with different screen sizes and button configurations (or lack thereof), Cross Controller only makes use of the Vita so they can tailor an experience to that setup. SmartGlass’ support of so many devices helps to ensure more people will be able to get some use out of it, but it puts it in a position where it is most useful as a secondary screen.

The other reason is the Vita has both a touchscreen and buttons, and it can for the most part replicate the inputs available with a PS3 controller. That is the main difference between the Cross Controller feature and SmartGlass — you could, in theory, pick up a Vita and play a PS3 game by mapping the L2 and R2 buttons to the rear touchpad and the analog stick clicks to the touchscreen. Playing an Xbox 360 game on a SmartGlass-enabled device would require an entirely different, touch-based control method. So while there are interesting applications for SmartGlass and it may be enough for some to forgo a Wii U, it’s actually the people with a PS3 and Vita that could enjoy a Wii U-style experience without spending a dime on Nintendo’s new hardware.

Particularly in today’s on-stage demonstration of the new LittleBigPlanet 2 DLC, which is coming later this year, Sony didn’t shy away from attempting taking the wind out of Nintendo’s sails. It’s looking for any reason to help sell Vitas, and this functionality certainly doesn’t make it any less attractive to potential buyers, but more importantly this feature is something that makes what Nintendo has to offer seem less special. As Sony looks to sell its own hardware this holiday (and simultaneously hopes its own next-gen offering, not the Wii U, will eventually be the big seller), what better way is there to hurt interest in the competition’s offering than by showing how you can do the same thing, possibly even better?

R4i Xl
R4i Xlonly € 24,99

I say do it better because the Vita has the added benefit of multi-touch and its rear touch controls, which are two input methods you won’t find on Wii U. It could be said the PS3/Vita combo is less desirable because the cost involved in purchasing both systems is almost certainly going to be higher than whatever the Wii U’s price ends up being set at. But there is a large PS3 install base that could decide to pick up a Vita to get a Wii U-like experience with the added bonus of having a portable game system that can play games anywhere, unlike the Wii U GamePad, which needs to be kept near the console itself to function.

Whether this Cross Controller thing ever amounts to much will depend entirely on how much developer support it receives. LittleBigPlanet 2 seems to make great use of it, whether it be by having the location of hidden hazards displayed on the Vita’s screen or requiring its touchscreen and touchpad be used to interact with objects in the environment like in the standalone Vita game. Assuming other developers decide to embrace this — no doubt Sony will ensure many of its first-party studios do, just as Nintendo will have its dual-screen first-party games — this could, like PlayStation All-Stars Battle Royale, be another blatantly Nintendo-inspired idea that Sony does a fine job of executing on.

read more

Nintendo 3DS gets New Super Mario Bros. 2

Nintendo 3DS XL has bigger screens and better battery life

Sony PlayStation Vita launch games review round-up

Wednesday, March 21st, 2012
Uncharted: Golden Abyss is set to be the flagship title for Sony's new PlayStation Vita console

Uncharted: Golden Abyss

Sony’s flag-bearer Nathan Drake leads the charge for Vita. While Golden Abyss never completely matches the bombast of its PS3 cousins, this is a robust, rollicking adventure and a fine showcase for Sony’s new handheld. While some texture and lighting effects betray the fact that the Vita can’t quite match up to the PS3 in visual fidelity, the screen-spanning vistas and vibrant detailing make for the most arresting sights on a handheld.

Decent shooting enabled by those twin sticks impress, if perhaps lacking in range, while Vita specific features such as using the touchscreen to pinpoint grenade throws and tilting the device to fine tune your headshots should become Vita shooter staples.

PlayStation 3 Break PS3only € 29,99

However, Golden Abyss’s obsession with cramming in Vita tech demos stops it from becoming the best Uncharted game it can. Frequent interruptions from tilting on balance beams and swirling objects around with the rear touch pad are endearing at first but soon become tiresome, breaking up the game’s otherwise brisk rhythm.

R4i 3ds€ 20,90

Still, the usual Uncharted matinee charm is present and correct, the story serving as an entertaining prequel to the Playstation PS3 titles. Not perfect, but a terrific first outing for Drake on a handheld. And it will undoubtedly be the first game you will show to your friends on your shiny new toy.

Read More

Sony PlayStation Vita review and rating

BBC iPlayer launches on Xbox 360 consoles

Chance to Win a 250GB Xbox 360 console and Kinect package

Enhanced by Zemanta

Video Games News – What 2012 Holds for Nintendo, Sony and More

Tuesday, March 20th, 2012
Nintendo worldwide president Satoru Iwata pledged to create ‘deeper game experiences’ at the company’s E3 presentation. The struggle between traditional games and 99-cent mobile games will be a key battle of 2012

The next generation of videogames is finally coming, although it isn’t arriving all at once. Instead of mounting a shock-and-awe campaign, next-gen gaming is sneaking up on us. 2012 is likely to see an industry still taking baby steps forward.

With last year’s weaker-than-expected launch of Nintendo 3DS Console and the quick drop-off in sales of PlayStation Vita in Japan, dedicated portable game systems are fighting an uphill battle, though not necessarily an unwinnable one. Nintendo is releasing Wii U this year, which will be the first of the next generation of home consoles — but from all appearances it will only draw up to the Xbox 360 pro and PlayStation 3 break in terms of processing power, not surpass them significantly.

So 2012 may not be a transformative year, just another step down the road that the gaming industry has already set itself on. Here’s where the industry stands, as I see it, at the dawn of 2012 and where it’s likely to go over the next year.

Portable Gaming: Nintendo vs. Sony vs. Everyone

As the leading maker of traditional game hardware, Nintendo has found itself under the most pressure to compete against … well, whatever it is Nintendo believes itself to be competing against. It continues to insist that it is not actually in competition with mobile games and that the rise of 99-cent iPhone games is not really impacting its portable-game business.

Well, something impacted it. Nintendo made no bones about the fact that sales of Nintendo R4i 3DS were more sluggish than it expected, which led to a massive price drop only a few months after launch. That, coupled with the one-two punch of Mario 3D Land and Mario Kart, stimulated sales quite a bit over the holidays. It also put Nintendo on track to what would be its first-ever annual loss.

Was the $250 price tag the only thing holding 3DS back, or were its holiday sales just given a temporary boost by the more attractive price and major titles? That’s what we’ll find out in 2012. Look for Nintendo to continually improve its downloadable games and other connected services, especially as packaged retail games are likely to remain slow to arrive on shelves. In Japan, Nintendo has dropped demo versions of retail games onto the eShop, big titles like Resident Evil: Revelations and Theatrhythm Final Fantasy.

Sony will unleash the PlayStation Vita in the U.S. and Europe this February. Sales of the machine in Japan have dropped off significantly since it launched in December.

Speaking of downloadable games, PlayStation Vita is out in Japan, and I’ve been playing with my launch-day unit. I purchased one cartridge game (Uncharted) but don’t see why I’d ever want to do that again. Having to carry around a case full of games is old and busted, and having all of your games saved to a memory card is the new hotness. So the fact that every PlayStation PS3 game will be available via the digital store is music to my ears.

Here’s the potential flipside of that. By splitting up retail games (about $40 each) and downloadable ones (about $3-8 each), Nintendo has established a system in which downloadable games are sold at something of an impulse-buy price point. Not as cheap as 99-cent iPhone games, but still.

Sony’s Vita game library, currently, is mostly filled with downloadable games that cost upwards of $40, about the same as the retail Cartridge Heaters. That is very much not an impulse-buy price. I’m curious as to how Vita’s downloadable game library will change and grow over the next year: Will there be a race to the bottom, price-wise, as we saw on the App Store?

I’ll write more about Vita later, but the thesis of any such piece will likely be something to the effect of: Vita is a really neat portable game platform, but who needs it? It was extremely forward-thinking of Sony to put a Blu-ray player into every PlayStation 3, which saved it from a fate worse than the bad fate it ended up with. But Vita doesn’t really have anything similar: It’s just a game machine, and right now it doesn’t exactly have a killer app on the level of Nintendo’s pair of Mario games. PSP never found one after 5 years on sale. Can Vita? And if 3DS tanked at $250, why wouldn’t Vita? The Kindle Fire at $200 is a serious competitor.

Meanwhile, Angry Birds sold 6.5 million copies on Christmas Day alone. There’s no reason to believe that the games market on iOS, Android and other such devices won’t continue to explode in 2012. One of the big questions is, will the attractiveness and depth of the games on offer continue to entice more and more hard-core gamers away from spending money on 3DS and Vita software (if not even home consoles, too)?

Nintendo announced its Wii U console, with a tablet-like controller, at E3 in 2011. It will release the machine this year.
Photo: Jon Snyder/Wired.com

Home Gaming: Wii U vs. No One

“I think there’s zero chance of a tease from Sony for PlayStation 4 and only a 20 percent chance from Microsoft that they’ll tease the next Xbox,” top gaming analyst Michael Pachter told Forbes recently. “Neither console is launching in 2013, so there’s no reason to tease them in 2012.”

If Pachter is to be believed, Microsoft and Sony are essentially poised to cede the next-generation console war to Nintendo for at least two Christmases. Of course, this is only the case if you think Wii U is a next-generation console, which is still something of an open question at this point. What third party software makers said at E3 last year was that by and large they would port their existing Xbox 360 and PlayStation 3 games to the Wii U. In that sense, this machine is the “Wii HD” that Pachter predicted for years (but that never really materialized, at least in the sense of a Wii whose only update was high-resolution graphics).

But Wii U is really about the tablet controller, which introduces a new way of playing games in the home without throwing out the old ways. This year’s E3 is when Nintendo has to show that the controller was a good idea, by way of showing exciting software and not proof-of-concept tech demos. With a year to come up with fancy new ideas, software makers had better deliver — Nintendo especially.

If Nintendo has indeed been properly chastened for its heretofore lackadaisical approach to digital content, perhaps Wii U will benefit from this as well. Starting a new hardware platform from scratch, rather than upgrading an existing one with new firmware, means that Nintendo has the opportunity to introduce novel ways of buying and selling games online. There was a rumor of highly dubious origin a while back that Electronic Arts would put its Origin service on Wii U. This was backed up by the fact that EA CEO John Riccitiello showed up at E3 and talked about how much he liked Nintendo’s plan for an “open” online architecture. So there is a good reason to believe this may be happening.

Similarly, I believe whatever Microsoft and Sony come up with next will be driven by services, not processing power. Watch for Microsoft to continue to come up with new content deals and apps for the Xbox 360. Not for gaming, of course, heaven forbid! For television, and movies, and music and social networking. I would not be surprised if Microsoft even introduced another version of the Xbox hardware that was marketed towards the sort of person who would otherwise buy a Roku box.

PlayStation 3 Break PS3only € 29,99

Kinect has helped 360 run roughshod in the sales charts over PlayStation 3, and in bringing the camera controller to Windows Microsoft is banking on it as being something bigger than just a gaming accessory with a short shelf life. But it definitely could use some better games, so I expect to see higher-quality Kinect software again being a focus of Microsoft’s publicity efforts in 2012.

And for those of us poor suckers who bought an Xbox to play regular ol’ videogames? We’ll survive on whatever scraps we’re thrown.

PlayStation 3 will play second fiddle this year, with Sony having to concentrate its efforts on launching Vita. What the old Wii console will be playing this year would not even be second fiddle. Third oboe? Fifth triangle? At least Nintendo listened to fans’ demands and put the role-playing game Xenoblade Chronicles on the schedule. Otherwise, I’m not sure what we’ll really be doing with our Wiis anymore. Any major Nintendo software will be on Wii U, and if there’s anything in the hopper that isn’t, it’ll be moved there (cf. Super Paper Mario, announced in 2006 as a GameCube swan song but shifted to Wii).

Sales of boxed PC games are far below those of their console counterparts, but that doesn’t much matter these days when so many sales take place through digital delivery services like Steam. The anything-goes uncontrolled nature of the PC software market has let sellers experiment with putting games on sale, giving games away for a limited time, etc. The freedom that comes with essentially being able to sell games yourself without having to go through several middlemen will continue to attract developers and publishers to PC, and console makers will have to adapt to survive.

Read More

5 things Nintendo must get right with the launch of Wii U

Nintendo Predicts Bigger Losses, Lagging Nintendo 3DS Sales

Enhanced by Zemanta