Posts Tagged ‘R4 Nintendo 3DS’

Video Games Info – SuperBot Entertainment Interview

Monday, November 5th, 2012

As far as the mascot based bash-em-up genre is concerned, there is really only one game worth mentioning. Super Smash Bros. brought together a host of Nintendo’s most recognisable characters and pitted them against each other in an all-in brawl. Well, Sony clearly hopes to emulate this feat with PlayStation All-Stars: Battle Royale. Not content with just copying the formula, developer SuperBot Entertainment is looking change it up and bring something new to the table. I spoke with Omar Kendall, director of the game to find out how different it really is.

I wanted to know how the game came about and what the idea behind it all was. Kendall was happy to fill me in. “An original studio was formed with a very high level idea of let’s make a game. Eventually they settled on the idea of PlayStation All-Stars, a game with all of these great Sony characters doing something. It was very open ended at the time, just an idea to have something like the laugh Olympics (that Hanna Barbera show where all their characters came together). The goal was simply having fun with a great cast of characters. It was about two years ago when they came up with the idea of doing a brawler, and it just came from several different prototypes. I have seen several different versions of the game and not all of them were fighters. All sorts of weird variations on the mash up were tested. We just found that getting four people together on the couch duking it out was a really fun thing and that’s how we settled on the brawler idea.”

I then dealt with the proverbial elephant in the room. I asked Kendall about the inevitable comparisons with Super Smash Bros. What separated All-Stars from Nintendo’s efforts? “Our first difference is obviously the PlayStation brand, and PlayStation characters. From a gameplay perspective, the biggest difference is the super system. In Smash Bros. you are filling up the percentages trying to knock the opposition off the edge. Our game is about building a meter towards super moves which score points. It creates a different gameplay style. While visually there are similarities, once people sit down with it they recognise the difference as soon as they play. It plays very much like its own thing.”

R4 Nintendo 3ds
R4 3ds€ 20,90

Another point I was curious about was how the team determined which characters would appear in the game, especially the more obscure ones like Fat Princess and Sir Daniel. “Well you have the Drakes and the Ratchet and Clanks who are all obvious choices and in a game of this nature they have to be there. They are the no brainers. A game like this lends itself to introducing players to some new characters and franchises they may not have encountered before. Fat Princess is probably the best example of this, being from this small downloadable capture-the-flag game but we thought we could have some fun and bring her to this game. We hope this will call attention to a smaller yet important part of the PlayStation universe. Most of our choices, barring the obvious ones, came down to thinking like that,” said Kendall.

Further to my previous question, I asked Kendall how hard it was to get the non Sony characters such as Big Daddy and Dante. “When we approached the companies, they were all very open to the concept, which was very cool. We got characters like Heihachi and Big Daddy, who we know a lot about. We have played their games and know how they move and act. We got to work with their developers who were all very cool, giving us anything we need. Then we have characters like Dante and Raiden from Metal Gear Rising and those games aren’t even out yet and are still being developed. This presented a unique challenge to us because we obviously need to get our game together so we need a lot of information from the developer and a lot of times they didn’t have it. It simply hadn’t been developed yet. Obviously they are very different games, so we did have some leeway, but it certainly was an interesting experience. “

Single player is often an afterthought in games like this. I wanted to know what would be on offer for gamers out there that prefer to go it alone. His response was promising. “We have an arcade mode which is the traditional one-one fighting game style mode. You know the type. You go in, select your character, find out why he or she has been dragged in to this crazy mash up. He will then progress and come across this fantasy match up system we have woven in. This is based around fights we think the players want to see, for example if you are playing as Jak & Daxter you will come across Ratchet & Clank, there will be some dialogue and then the fantasy battle people have been waiting for. You do then eventually progress to a boss character who gives you some more insight to where this crazy universe came from and get some closure for your character. Of course you can do this for every character in the game. We also have combat trials, sort of our edutainment mode, it teaches you the combat system from the game and at the same time entertains you and encourages you to beat your scores.”

From my brief time with the beta (and my conversation with Kendall) it is clear that PlayStation All-Stars: Battle Royale is certainly its own beast and not simply a clone. Hopefully the full game pans out to be a cracker because I am sure there are plenty of folks out there that would get a kick out of Fat Princess beating up Kratos.

PlayStation All-Stars: Battle Royale is due for release in Australia on PS3 and PSV on Thursday 22nd November 2012.

Nintendo announces Holiday lineup for Nintendo 3DS

Friday, October 26th, 2012

Nintendo today released some new information during the latest Nintendo Direct session that highlights what they have in store for the Nintendo 3DS this Holiday season and beyond.  Professor Layton and the Miracle Mask  and Paper Mario: Sticker Star are coming soon, along with Scribblenauts Unlimited, Disney Epic Mickey: Power of Illusion and others.

Read on for all the details too.

Nintendo of America showcased its holiday lineup for Nintendo R4 3ds and provided a sneak peek of content coming in 2013 in a Nintendo Direct that was posted this morning. Nintendo-published games include Professor Layton and the Miracle Mask (Oct. 28) and Paper Mario: Sticker Star (Nov. 11). These join the just-released Crosswords Plus, Style Savvy: Trendsetters and Art Academy: Lessons for Everyone! to form the widest and deepest lineup in the platform’s history. Additionally, two new downloadable course packs are now available for the industry’s current top-selling portable game*, New Super Mario Bros. 2. The course packs are available for purchase from the in-game shop.

Nintendo’s third-party partners continue to bring their best franchises to the Nintendo 3DS experience. Notable titles coming this holiday season include Scribblenauts Unlimited from Warner Bros. Interactive Entertainment (Nov. 13), Disney Epic Mickey: Power of Illusion from Disney Interactive (Nov. 18) and Adventure Time: Hey Ice King! Why’d You Steal Our Garbage?!! from D3Publisher (Nov. 20).

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Nearly all of the Nintendo-published games coming this holiday season will be available as both a packaged product at retail and as a digital download from the Nintendo eShop. These games will join four major Nintendo 3DS games that were previously only available as physical products that were added to the Nintendo eShop on Oct. 18: Super Mario 3D Land, Mario Kart 7, The Legend of Zelda: Ocarina of Time 3D and Star Fox 64 3D.

In addition to games also available in stores, there is a massive lineup of games that are only available in the Nintendo eShop. That list will grow stronger starting today and through the holiday season with the addition of building-block puzzle game Crashmo (Nov. 22), the sequel to the acclaimed Pushmo game, and the 360-degree water-morphing action-puzzle game Fluidity: Spin Cycle (Dec. 27). Additional games include NightSky (available now) and Ikachan (later in 2012) from Nicalis, and a trilogy of games from Level 5, including LIBERATION MAIDEN (available now), as well as Aero Porter and Crimson Shroud coming later this year.

“The quality of portable game play on Nintendo 3DS is unparalleled; no other hand-held device can match it,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “And that holds true whether games are purchased in packaged form, or via digital download.”

New Nintendo 3DS Harvest Moon Incoming

Wednesday, May 30th, 2012

The farming/wife simulator makes a new start on 3DS.

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The Harvest Moon series has seen a lot of success on Nintendo consoles; only five of the series’ twenty-four entries have not seen a version on one of the Japanese monolith’s platforms. This is also true of the relationship between Harvest Moon and portable consoles, the last four entries being spread across the Nintendo DS, the PlayStation Portable, and the R4 Nintendo 3DS. For these reasons it’s no surprise that Natsume today announced a new Harvest Moon for the 3DS!

The announcement came earlier this morning via a facebook post that read: “We’re very excited to be announcing Harvest Moon: A New Beginning for the Nintendo 3DS! HM: ANB will be making its debut during E3, June 5th to 7th, where first screens and game play details will be revealed.” Exciting stuff! The most recent instalment, Harvest Moon: A Tale Of Two Towns, was released on both the DS and the R4i 3DS last year to great success, so it’s an obvious move on Natsume’s part to get a new entry out within a year.

While there was no obvious indication in the facebook post, it’s incredibly likely that A New Beginning is simply the western localisation of Bokujou Monogatari Hajimari no Daichi, roughly translated as Harvest Moon: Land Of Beginning. The game was released in Japan in February and scored a 32/40 in Japanese gaming magazine Famitsu and sold a gigantic 81,131 copies in its first week, the highest debut of any portable Harvest Moon game.

Are you guys looking forward to the getting the game over here? We’ll be finding out more soon at E3.

M3i Zero Functions – M3i Zero Using Guide

Friday, March 23rd, 2012

Know the functions of m3i zero make you use better

M3i Zero for nintendo dsi – xl
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Compatible with Nintendo 3DS, DS , DSl, DSi, DSi XL/LL .

100% game compatibility .

supports Real Time Save function . (Save & Restore anytime, anywhere.)

Supports Multi-Language System (English,French ,Germany , Italian Electronics Wholesaler, Spain , Portuguese, Dutch, Korea & Thai Language .)

Continue to update & frequency enhance software/ firmware.

Support micro SDHC (capacity over 4GB, 8GB ,16GB & 32GB %u2026)
Extreme simple to use, just plug & Play .
Super Cheat Function
Fully AR Cheat Code Compatible engine .
Support reading individual cheat code file too. (xml, cht, dht, dat-R4 format)

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Supports software rest function .
Support slow motion feature .
Automatically detect and generate game save file .
Excellent homebrew support ,DLDI auto-patcher
Robust & skinnable GUI
Build in PassMe .
Intergraded least Moonshell 2.0 version .
Supports download play .
Supports rumble pack , GBA expansion pack & DS Browser .
Supports 4-scale-lightness adjustment .

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